Home
 
 
My my My my
 
 
 
 
 
 

 

click here to download printable rules

  1/2 (8U) Rules 3/4 (10U) Rules 5/6 (12U) Rules 7/8 (14U) Rules
# of players  4x4 (no goalies)  7v7 (with goalies) 10v10  10v10 
Field size  60 yd x 35 yd  60 yd x 35 yd  Regulation  Regulation 
Ball  Standard NOCSAE Standard NOCSAE  Standard NOCSAE  Standard NOCSAE 
Goal size  3 ft x 3 ft or 4 ft x 4 ft 6 ft x 6 ft  6 ft x 6 ft  6 ft x 6 ft 
Penalties  Player leaves, but no man-down; ejections still possible  Time-serving, man-down for slash, unnecessary roughness or illegal body check; otherwise player leaves Time-serving, man-down  Time-serving, man-down 
Body checking  None  None  None  No take-out checks 
Stick checking  Lift or poke below chest; no one-handed checks Downward check starting with head of stick below shoulders of both players; lift or poke below chest; no one-handed checks  Downward check starting with head of stick below shoulders of both players; lift or poke below chest; no one-handed checks; no one-handed checks  No one-handed checks 
Equipment; goalie arm and shin/thigh pads  Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes; No goalie, so goalie pad requirements do not apply Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes required; Goalie – chest protector; Arm pads required; shin/thigh pads recommended; Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes required; Goalie – chest protector; Arm pads required; shin/thigh pads recommended Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes required; Goalie – chest protector; Arm pads required; shin/thigh pads recommended; Eye black limited to that allowed by NFHS
Face-offs  None; coin toss for first possession, then team that is scored upon gets ball on GLE to restart. AP at halftime Yes. 1 wing player. 2 attack and 2 defense behind GLE. Players released on possession or ball over GLE. Standard Standard
Coin toss  Yes; determines first actual possession (no faceoff) and first AP  Yes; determines goals to defend and first AP  Yes; determines goals to defend and first AP  Yes; determines goals to defend and first AP 
Line-up  All players  All players  All players  Starters only 
Officials  Not required. Coach or 1 official  1 official At least 2  At least 2 
Coaches  Roam field if there are no officials; can roam entire sideline (off field of play) if an official is used  Can roam entire sideline (but can't go through table area or other coach/bench area)  Must stay in coaches box (exceptions: injured player, goalie warmup, halftime, get info from table, cross exchange in table area)  Must stay in coaches box (exceptions: injured player, goalie warmup, halftime, get info from table, cross exchange in table area) 
Time factors  2 x 12-minute running halves; teams don't change ends  4 x 8-minute running time quarters; change ends each quarter  4 x 10-minute stop-time quarters (teams change ends)  4 x 10-minute stop-time quarters (teams change ends) 
OT  None  None  Sudden-victory OT (max of 2 periods)  Sudden-victory OT (no maximum)
Team timeouts  None  None  2 per half and one per OT period  2 per half and one per OT period 
Substitution  Sub all players during dead ball (everyone must sub at once); no on-the-fly subs during live-ball play  Sub all players during dead ball (everyone must sub at once); no on-the-fly subs during live-ball play  Normal substitution Normal substitution
Stopping play for subs If play goes on for longer than 2 min w/o stoppages, officials will look for an opportunity to stop play and subs  If play goes on for longer than 2 min w/o stoppages, officials will look for an opportunity to stop play and sub  Normal substitution  Normal substitution
Offside  None  None  Standard rules Standard rules
Scrum ball rule  Quick whistle at referee’s discretion and award ball by AP Quick whistle at referee’s discretion and award ball by AP None required, but referee’s discretion to award by AP for scrum None
Raking the ball  Technical foul  Technical foul (except for GK in the crease or faceoff player on faceoff)  Legal  Legal 
Scorekeeping  Not kept  Kept Kept Kept
Deep pocket/rollout tests  Fix stick or replace with new stick Per NFHS rules Per NFHS rules Per NFHS rules 
Maximum number of long crosses None permitted  None permitted Three Four 
Stalling rule  None None Per NFHS Per NFHS
Offensive 10 sec count/20 sec clear/over-and- back  Small field, so rule doesn't apply  Small field, so rule doesn't apply  Per NFHS rules (all used) NFHS rules (all used)
Stick lengths (short, long, goalies)  37"–42", none permitted, 37"–54"  37"–42", none, 37"–54"  40"–42", 52"–72", 40"–72"  40"–42", 52"–72", 40"–72"